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A Full List of Survivors

(please tell me if I made any obvious mistakes! note the week 15 hand-of-god "stick this megafauna in a cave" survivors do not exist)

Glicker
  • Crystal Prismgrass
  • Glintdagger
  • Buryworm
  • Black Swampshroom
  • Violettail
  • Runanchor
  • Velishroot
  • Hugograss
  • Starflora
  • Binucleus Hollow Crystal
  • River Crystal
  • Crystal Weed
  • Mawring
  • Frabooball
  • Pickclaw
  • Nogger
  • Xidhorchia
  • Clustershroom
  • Norat
  • Shroom-Thief Plent
  • Puffkin
  • Islandshroom
  • Violetgrass
  • Speckled Berry Plant
  • Noant
  • Nouse
  • Spikeblades
  • Trowelhorn Gulper
  • Quillblades
  • Diggerundi
  • Cropshroom
  • Tunnel Tasertongue
  • Violetgrass
  • Spolimnia
  • Geistrat
  • Alpine Violetgrass
  • Purpplage
  • Snow Puff
  • Smaraslim Bubblehorn
  • Cave Serpentsaur
  • Baobab Crystal Tree
  • Nomad
Wright
  • Rust Bush
  • Beach Orbiflor
  • Burrowing Purple Bubblehorn
  • Centiworm
  • Ekamawan
  • Krupede
  • Rivergrass
  • Filter Uksip
  • Rainforest Centiworm
  • Speckled Berry Plant
  • Violetgrass
  • Yellow Firegrass
  • Thistleberry
  • Orbiflor
  • Thistle Burster
  • Caveberry
  • Light Gatherer Plurge
  • Cavehopper
  • Cave Capoo
  • Long Eared Sauceback
  • Eyed Flyworm
  • Aquatic Plateworm
  • Tundra Grass
Marine
  • Marollon
  • Vent Pyamus
  • Dark Swarmer
  • Ventrapper
  • Probojet
  • Marfos
  • Blarg Pyamus
  • Hooknose Urphish
  • Parrotworm Lurker
  • Seep Urchip
  • Binucleus Pyamus
  • Centifin
  • Trapinout
  • Shellpede
  • Spoisoreth
  • Trigon
  • Deep-Sea Scissorworm
  • Scavenging Parrotworm
  • Ghastly Snark
  • Deep Shrubite
  • Deep Urchip
  • Deep Trapinfilter
  • Abyssal Ghark
  • Jumping Shellpede
  • Glowing Urpoi
  • Twilight Ureel
  • Blobsquid
  • Rainbow Marephasmatis
  • Uksip Marfinnus
  • Silverling
  • Triple Seadragolden
  • Flashing Filtersquid
  • Krillpede
  • Buff Snark
  • Tentacled Urphish
  • Dark Giant Shovelhead
  • Grasperfish
  • Exusfiltra
  • Snark
  • Crystal Koral
  • Poison Crystal Shrub
  • Ironroot
  • Crystal Seaweed
  • Interlocking Crystal Koral
  • Ferrumworm
  • Gateway Shrub
  • Cave Krillpede
Microbes and Cell Colonies
(includes gen 101 species)
  • Protohydroia Octherma
  • Protomancerxia Thermaparasitica
  • Placoball
  • Radia Primus
  • Malakommalis
  • Sudisflutans
  • Sting Cell
  • Beadline
  • Irisiri
  • Flash Cell
  • Gomphioculum Microscopica
  • Trisphourus
  • Morsus Turpis
  • Megaorthoceros Segnoneustes
  • Cnidolium Simplistica
  • Black Sea Algae
  • Black Southern Algae
  • Petalgae
  • Tankargus
  • Krakow Black Algae
  • Flash Tide
  • Microdendron
  • South Polar Black Algae
  • Testudohexapodia Acta
  • Luminuseven
  • Ciliognathus
  • Chlorocytus
  • Saganchaos
  • Swamp Beans
  • Crocusism
  • Flavumvar
  • Yanimalius Probisucker
  • Algaaquila
  • Trisphorous Boules
  • Cryopod
  • Torus Balgae
  • Circle Balgae
  • Tubular Balgae
  • Bank Balgae
  • Teproutine
  • Cryosagania
  • Hexspourus
  • Megaorthoceros Salisvimmia
  • Salt Moss
  • Octocrocus
  • Hydrothermus
  • Cavern Cryosagania
  • Swamp Fibres
  • Flovar
  • Plent Fever
  • Sauceback Fever
  • Ukpuke
  • Lithoamoeba
  • Salmundus
  • Padler
  • Solumcrusta
  • Funivenator Organuculus
  • Nimbus
  • Budding Microdendron
  • Micro Fort
  • Crescofons Orgapertraho
  • Sceletus Praetereo
  • Sunfeeder
  • Colony Cell
  • Widefire Ciliognathus
  • Glirodlium Istaruthus
  • Silex Praevius
  • Fluctuator
  • Cruris
  • Floralgae
  • Membranae Infinitus
  • Methanophagus
  • Penitoflora Coli
  • Microplaque
  • Brown Basilliphyta

Impact of Intelligence: The Tale of The Least Likely Survivor

The Nomad was supposed to die. On the meta side of things, it was literally designed as a response to the demands for a sapient species and was set to go extinct instantly so that it would have no effect on its environment. By all accounts, indeed, it should not be capable of surviving the gamma-ray burst--it’s a large non-burrowing diurnal creature, and an obligate herbivore at that. However, this is an alternate timeline where there is no such thing as a species that “must” die--and as it turns out, the Nomad has a lot of reasons not to perish.

When the gamma-ray burst occurred, like other intelligent fauna, Nomads very quickly identified exposure to sunlight as the source of the horrific burns which plagued their kind due to its similarity to sunburns. However, as trees died and they were left with less and less available cover, they were forced to do something even the smartest fauna could not--actively change their behavior as a species.

As a sapient creature with variable culture which changed faster than the scale of geologic time could account for, there were also an uncountable number of ideas which they invented themselves for how to survive the harsh conditions they were put under. Their natural nomadic lifestyle was rapidly abandoned in favor of staying in one place where they were guaranteed food and shelter. Nocturnal lifestyles were adopted by several cultures independently, individuals sleeping under natural or constructed rock shelters during the day and eating and socializing at night. Many noticed that some plants such as crystal flora could grow in dim lighting; this led to the practice of planting crystal flora such as baobab crystal trees, a great source of food and shelter, in locations where they would be exposed to relatively little sunlight and fertilizing them with any dead flora and fauna they came across. This granted the species both a way to avoid the radiation that rained down on the planet and a source of food reliable enough to sustain their large brains. When they were accidentally exposed during the day, individuals learned to use their color-changing ability to turn jet black, the melanin in their skin offering some protection from burns.

Despite sapience, the Nomad was also rapidly placed under natural selective pressures. Its recently-evolved warlike nature was selected right out of existence within the first one thousand years following the gamma-ray burst, as fighting between tribes invariably lead to both being completely wiped out, making it a highly unfavorable trait. With their learned ability to survive off of their groves of crystal flora, peaceful individuals thrived, and the species continued to survive without issue apart from a brief population bottleneck before the trait fully vanished. Though the species stabilized after this rapid change, as the Nomad remains alive after the mass extinction that was meant to kill it, this will certainly not be its last evolutionary change in this timeline.

Huggs-Yokto Savanna: A Hotspot of Survival

Most biomes were completely devastated by the gamma-ray burst. Some were left devoid of any survivors except for microbes, others left with some small grass-like flora and the occasional small burrowing fauna. However, one terrestrial biome had more survivors than any other: the Huggs-Yokto Savanna.

Just over one dozen macroscopic species survived in this one savanna. The majority of surviving fauna are small fossorial plents, more than half of which are nodents alongside two gulpers and a thief plent. Most of these are preyed on by the Falsequill Sauceback. None emerge in the burning daylight, even the saucebacks digging far deeper than they did before the gamma-ray burst to protect exposed bits of carapace from UV rays. Above them, a vast plain of sickly grass-like flora grows under the harsh sun. Some have already begun to evolve reflective pigments to deflect excess UV radiation, extending their short lifespans enough to reproduce more than once, but they still almost invariably die from radiation poisoning rather than predation.

However, sickly grass-like flora are not the only surviving flora on the surface. As one explores further, especially towards the northwest part of the biome, the terrain becomes rocky and less regular. And in nearly every sheltered dip, especially in ones surrounded by rock, there lies a grove of Baobab Crystal Trees. This is certainly a peculiar sight. On one hand, as mixotrophs, many other crystal flora have done fairly well, being able to thrive in dim lighting and feed off of the remains of everything else. But on the other, the Baobab Crystal Tree is huge--it does not have the advantage smaller flora have of being able to grow in small sheltered areas by chance--and it depends on now seemingly extinct fauna to distribute its spores. For it to exist here, its fruits had to be eaten and its spores spread by something...or, perhaps, someone.

The Gamma-Ray Burst
user posted image
(artwork by Yannick)

A few thousand light years away, a star went supernova and collapsed into a black hole. A gamma-ray burst lasting no more than 20 seconds was pointed directly towards Sagan IV. As the gamma-rays pelted the planet’s atmosphere, 85% of the ozone layer was depleted almost instantly. Without ozone to protect the planet’s surface from dangerous ultraviolet radiation from its star, within the first hour, flora and fauna exposed on the day side of the planet suffered severe radiation burns. The inhabitants of the sky ecosystem, which were the most exposed, fell to the ground en masse, wings and hydrogen sacs far too damaged for flight. As Sagan IV continued to rotate, the devastation continued across the entire planet. Without the ozone layer to protect them, not a single plant or animal exposed to sunlight could avoid damage and burns from the UV radiation reaching the surface.

This was far from instantaneous death for most organisms, instead being an extended period of suffering. Most organisms died of burns, cancer, or radiation poisoning, and those that did not were rendered infertile. Some more intelligent species, such as roamers, gulpers, azelaks, and plandaphants, immediately recognized that the sun had effectively transformed into a deadly laser and avoided exposure, but in a matter of months all trees were dead and they had no remaining cover. Aquatic fauna in rivers and the sunlight zone, despite often having high reproductive rates, were decimated. Small flora that could reproduce before they died of radiation poisoning were the only organisms on the planet that weathered through direct exposure to the deadly sunlight, and even they struggled; any without the ability to exchange genes and select out harmful mutations perished.

Needless to say, most stuff died.

However, the planet was not left lifeless. In addition to some surviving r-selected plants, any organism which did not expose itself to sunlight was immune. In addition to leaving the deep sea almost completely intact, this also included nocturnal burrowers and cave specialists; as long as they had food, they survived. Through this subterranean exception to devastation, among terrestrial organisms and those otherwise only present in the sunlight zone, saucebacks, nodents, capoos, wingworms, centiworms, shrews, thief plents, gulpers, iron fauna, hoppers, bubblehorns, serpentsaurs, dwellers, and murkworms all had at least one surviving representative. This may seem like a lot of organisms, but far more things died than survived. The de-facto hand of God that saved so many organisms in another timeline by placing them in caves never existed here. Azelaks, capiris, bearhogs, blood shrews, flying plents, ketters, nobits, tree plents, worm flora, and countless more were wiped off the face of the planet. Among what did survive, some were reduced to only a few species--the only surviving wingworm being the Eyed Flyworm, for example. Sun-loving swarmers have been completely wiped out. Among flora, not a single non-shroom stickyball remains, and the majority of survivors are small herbs and shrubs capable of sexual reproduction. The face of the planet has been changed forever, and it will be millions of years before the ecosystem can return to anything remotely resembling "normal".

They do not help with photosynthesis, they simply do not interfere.

QUOTE (Hydromancerx @ Apr 9 2021, 08:26 PM)
QUOTE
The other was their green coloration, which had them stick out like a sore thumb in open habitats.


If they are no longer green then they should not be able to do Photosynthesis anymore. You should note this and remove Photosynthesis from it's diet. This also means they no longer get a boost of energy when in sunlight.

Its pigmentation actually allows it to continue performing photosynthesis. Anthocyanins (the purple) do not block the light its green chloroplasts use. Think about plants in real life with purple leaves.

Clarified the bone cancer

The antler things are covered in skin and fur. The main thing is that they're unpleasant to bite into.

user posted image
Weird-Boned Twintail (Carcinosorex protocornibus)
Creator: Disgustedorite
Ancestor: Chasing Twintail
Habitat: Javen Tropical Woodland, Javen Tropical Rainforest, Javen Temperate Rainforest, Dixon Tropical Rainforest, Dixon Tropical Woodland, Bardic Tropical Riparian, Kenotai Tropical Riparian, Pipcard Tropical Riparian, Wright Tropical Riparian, Ichthy Tropical Riparian
Size: 7.5 cm long
Diet: Carnivore (Minikruggs, Silkruggs, Vermees, Xenobees, Xenowasps, Sapworms, Whiskrugg, Dartirs, Mikuks, Feluks, Neuks, Clickworm, Teacup Saucebacks, Pewpa), Scavenger
Respiration: Active (Lungs)
Thermoregulation: Heterotherm (Fur)
Reproduction: Sexual (Male and Female, Live Birth, Pouch and Milk)

The genetic instability the [[Chasing Twintail]] inherited from its ancestor would continue to plague its descendants. The '''Weird-Boned Twintail''' split from its ancestor and developed perpetual bone cancer in its twin backbones. Though referred to as "cancer", they generally cannot grow large enough in an individual's lifespan to spread. Still, their position is rather precarious; it only survived this development because their placement caused the resulting growths to form upwards, creating irregular skin-covered neural spine-like structures rather than slowly paralyzing it. These proved to be fairly useful in deterring predators, however, and allowed the Weird-Boned Twintail to continue a trend towards smaller sizes.

The Weird-Boned Twintail didn’t continue its ancestor’s high-metabolism trend, however. The rise of [[Teacup Saucebacks]], which are cosmopolitan and fill a similar niche, made this problematic. The saucebacks were bipeds and used sonar, so they expended less energy looking for food than the quadrupedal, six-eyed twintail. So, the Weird-Boned Twintail had to evolve to expend less energy itself in order to compete. The giant obsiditrees in its environment naturally warmed the environment around them to thermoregulate and in turn also trapped heat with their dense canopies, and so the Weird-Boned Twintail opted to generate significantly less body heat when not actively chasing prey and instead depend mostly on its environment to do the work for it. This means that the Weird-Boned Twintail will no longer starve to death from just a few missed meals. The saucebacks remain a competitive problem, of course, especially with their rapid reproduction, but the Weird-Boned Twintail mitigates this by actively preying on them and their larvae, similar to how apex predators will sometimes prey on their competitors.

Like its ancestor, the Weird-Boned Twintail has a frankly rather excessive number of nipples, over 100 total. This allows it to have a very large number of offspring at a time. Its maximum breeding rate has gone up to about 12 times a year. Its gestation lasts mere days, the initially fetal offspring grow large enough to leave the pouch when they are only one week old, and they become independent at two. They initially live off of smaller prey such as tiny ukfauna, but slowly move on to bigger and faster prey until they are fully grown at 3 months. Though it can still burrow, its perpetual bone cancer makes subterranean life more difficult, so the Weird-Boned Twintail is more likely to repurpose burrows made by larger fauna.

Given that the color difference is literally genetically a switch like how a lot of forest-dwelling leopards are melanistic, saying "more yellow" makes zero biological sense here.

The gamma ray burst was pretty unrealistic. It was announced ahead of time, causing a mad scramble to save as many lineages as possible in the generations leading up to it. Further, r-selected species were preserved across the board regardless of how the gamma ray burst would actually realistically affect them. Had the gamma ray burst been more realistic and had it not been announced ahead of time, the results would have been very different. So, I thought it might make an interesting worldbuilding experiment.

In my alternate timeline, the following changes are in place:
  • None of the new cave species made in Week 15 exist (unless they would have survived without being in the cave, as was the case with Frabooball).
  • The gamma ray burst itself is treated as a destruction of the ozone layer, exposing the surface to intense UV radiation from the sun over the remainder of the Martykian.
  • Armor is not treated as a guaranteed save.
  • Species are not automatically preserved for having r-selection.
  • Ridiculously long-existing species such as Rainbow Marephasmatis and Uksip Marfinnus are counted as canon.
  • All abilities a species has are taken into account; there is no such thing as a species that must die.
As a result, some organisms survive that didn't before, and many more that survived in canon have died out here.

This will be in an "overview" type format, think like Serina; I won't accept traditional submissions, but I may take organism suggestions once I have things going.

Table of Contents

Martykian Part 1: Survival
The Gamma-Ray Burst
Huggs-Yokto Savanna: A Hotspot of Survival
Impact of Intelligence: The Tale of The Least Likely Survivor
A Full List of Survivors

Martykian Part 2: Diversification
Inkflora
Seafoam and Rust: Purple Flora of Unusual Color
Glicker's Glintdagger Takeover
Nimbuses: Algae of the Sky
Hairy Flyworms


I made one for Alpha so there should be one for beta too. Basically, I ramble about common mistakes, limitations, and what can be done with weird anatomy.

Some links will link to the alpha thread because they're relevant to both and I wrote there first.

Table of Contents:

General
(none yet)

Common Mistakes
(none yet)

Asterzoa (Fauna)
(none yet)

Asterplents
(none yet)

Luceremundarians
(none yet)

Binucleid Worms
(none yet)

Crystal Flora
(none yet)

Photosagnians
(none yet)

Shevs
(none yet)

Biome-Related
What's That Biome? Chaparral
What's That Biome? Tundra
What's That Biome? Riparian
What's That Biome? Cold Seep

Miscellaneous
(none yet)

All first time submissions must be made in this thread. But before you post, please make sure you read THE RULES for posting. It is also recommended that you "lurk" to learn what is expected in a submission.

Additionally, please make sure your drawings are colored. If you do not color your drawing, no one will be able to accurately evolve anything from it.

Once you have submitted your organism, a Sagan Moderator will review your submission and tell you if have passed within few days. If you pass, you may start making as many species as you want. If not we will tell you what you need to improve upon. There is no limit to how many times you can apply. Once you are a team member you are always one. You just may be put on inactive status until you return again, but no need to reapply.

We look forward to your submissions! //files.jcink.net/html/emoticons/smile.gif

Genus System Rule

The Genus System allows important microbes and other small organisms to be filled in quickly so that we don't have to worry about complicated systems such as the nitrogen cycle. Genus submissions are not required for all small species; this is left to artist's choice. Genus submissions are submitted and reviewed just like ordinary species and must have at least 3 species depicted in their image.

There are 4 types of genus submissions: micro genus submissions, macro genus submissions, critter genus submissions, and large flora genus submissions (sometimes known as "treenus").

Micro Genera
Micro genus submissions are for microbes, meiofauna, and other very small organisms. Micro genus submissions can be globally present on land and/or water, and only need a generalized description as long as it is useful and covers all species. Organisms in micro genus submissions cannot be larger than 1 millimeter.

Macro Genera
Macro genus submissions are for small flora, small invertebrate analogs, and other small, visible, and populous organisms. Macro genus submissions must be in a limited number of regions (seen on the region map) and either individual species or general climate adaptations must be described, depending on what makes sense for the given group of organisms. Organisms in flora/sessile genus submissions cannot exceed 50 cm, while organisms in motile/faunal genus submissions cannot exceed 10 cm.

Critter Genera
Fauna above 10 cm and up to 20 cm can be submitted as genera that are restricted to a single region on submission unless justified (eg. a warm-blooded mouse-like organism can easily cross a mountain range; note that "they also rafted to X" is not an acceptable explanation). Their description must include the limits of which types of habitats they appear in. Aquatic critters may only be freshwater or saltwater unless they are migratory (like salmon).

Large Flora Genera
To reflect real-world phenomena, larger photosynthetic flora up to 20 meters in height may also be submitted as genera. These should be restricted to a single region on submission unless justified (eg. a cactus-like organism can be in two regions that are separated by a desert). Large flora genera may also be present on adjacent islands without restriction. Their description must include the limits of which types of habitats they appear in.

Large flora genera are assumed to be absent in biomes which the treeline rule applies to unless otherwise specified.

Wildcard Rule

In real life, there are a few animals that break Sagan 4's habitat conventions due to high adaptability, such as the red fox and the mountain lion which are present in both polar and tropical environments as well as everything in between. To reflect this phenomenon on Sagan 4, every member is allowed to submit one "wildcard" species with a similarly massive range, as long as it is justified. Once your wildcard species goes extinct or its range has shrunken down to no longer fall under "wildcard", you may submit another one.

Island Migration

Players can only spread species to islands through sea or air, whether by swimming, flying, being carried by currents (e.g., coconuts) or transport on or in the bodies of flying or swimming organisms. (e.g., feather mites getting transported on the bodies of birds, seeds resisting digestion in bird guts and getting excreted). However at the beginning of each week species will be "cross pollinated" at random either to or from island beaches. In addition "Super Hurricane" disasters will spread species when they occur.

For spread by air, a "flyway" map is provided among the maps for the week. It shows all places where the distance between two landmasses is short enough that a flying organism could reasonably cross. Unless extraordinarily justified, these are the only gaps flying organisms and wind-blown spores can cross at the time of submission.

Diet Rules

Diet Transition

Species' diets must use transition species.

Herbivore to Carnivore
Herbivore -> Omnivore -> Carnivore




Photosynthesis Color Rule

Photosynthesis Coloring can only change gradually.

Purple -> Indigo -> Blue -> Teal -> Green -> Lime -> Yellow -> Yellow-Orange -> Orange -> Red-Orange -> Red -> Maroon -> Purple


In simple terms, you cannot change the color of a species' photosynthesis. Some lineages, such as primitive crystal flora, have access to more than one pigment; however, they cannot spontaneously generate new pigments. Darker or lighter tints for different climate conditions, accessory pigments with biological basis, and additional non-photosynthesis pigments used for camouflage are acceptable, however.

Biome Rules

Water Table Rules

- The "Water Table" biome represents aquifers and includes underground rivers.

- Water Tables can connect to rivers, lakes, watersheds, and caves that are above them, as well as to the ocean if it connects with it.

Subterranean Rules

Any organism small enough to fit into the cave can exist within the photic zone. Within the aphotic zone, photosynthetic organisms cannot exist and fauna are limited to 50 cm as a maximum size.




Glacier Rule

No macro flora will be allowed in biomes of the Ice flavor. Microbes and macro fauna of any size on the other hand can live there as long as they have a source of food, such as how polar bears eat the seals and whales under the ice.




Limited Biomes Rule

Biome Rules

Species ranges are restricted by the following rules. However, each project member may have one wildcard species, which may have any range as long as its description justifies it. Each member may only have one wildcard at a time, and may only create another wildcard once the previous one goes extinct or is no longer a wildcard due to habitat change, partial replacement, or any other circumstances.

All biomes in a range must be continuous unless the species is capable of flight, has airborne reproduction, or is otherwise capable of spanning distances through the atmosphere. Those species may inhabit biomes on either side of flyways (as shown in the flyways map). To represent a species capable of flying longer distances, you must include the areas that they cross in their habitat list.

Species' ranges must at least be adjacent to their ancestor (including standard use of flyways).

Species that migrate seasonally or as part of their life cycle may list two separate ranges, as long as they are adjacent or overlap. The restrictions apply to each range separately, so a migratory species may have a larger range overall than would otherwise be possible.

A species may be in biomes belonging to up to two Types and up to three Flavors, as listed below.

Types

You may choose up to two types. Of the spectrum Extreme Polar—Polar—Temperate—Subtropical—Tropical, you may only choose two that are adjacent to each other.

Vertical types must be adjacent too (Trench—Abyssal—Midnight—Twilight—Sunlight). It is only possible to transition one depth level per generation. For example, a species in the abyssal zone may have a descendant in the midnight zone but not in the twilight zone.

The Deep-Sea Reef biome may count as either midnight or twilight, as it spans a significant height. Ridges are treated as equivalent to Midnight, except Rhino Ridge, which is treated as equivalent to Twilight Slope. Vents within the Ridges are treated as equivalent to Abyssal. As an exception to the usual depth rule, it is possible to be in both Rhino Ridge and Rhino Vents at the same time.

Cold Seeps may count as belonging to the same Type as whatever marine biomes they fall within.

As an exception to the usual two-Type limit, marine species in the Sunlight zone may also be in Twilight areas that correspond to the ocean(s) that they are present in. However, their description must indicate adaptations to low-light conditions.

Cave climate types correspond to whichever biome the cave is in.

Hydrothermal
Ridge, Vents, Trench Zone, Trench Floor, Trench Slope

Abyssal
Abyssal Zone, Abyssal Floor, Abyssal Slope

Midnight
Midnight Zone, Midnight Floor, Midnight Slope, Deep-Sea Reef*

Twilight
Twilight Zone, Twilight Floor, Twilight Slope, Deep-Sea Reef*, Cold Seep*

Extreme Polar
Ice Sheet, Tundra, Glacier, Glacial Beach, Glacial Lake, Glacial River

Polar
Polar Ocean, Polar Coast, Polar Sea, Polar Beach, Bog, Taiga, Polar River, Polar Lake, Polar Watershed, Polar Riparian, Cave (Photic)*, Cold Seep*

Temperate
Temperate Ocean, Temperate Coast, Temperate Sea, Temperate Undersea Forest, Temperate Undersea Meadow, Temperate Beach, Marsh, Temperate Rainforest, Temperate Woodland, Temperate Savanna, Plains, Cold Desert, Temperate River, Temperate Lake, Temperate Riparian, Temperate Watershed, Cave (Photic)*, Cold Seep*

Subtropical
Subtropical Ocean, Subtropical Coast, Subtropical Sea, Subtropical Undersea Forest, Subtropical Meadow, Subtropical Beach, Salt Flat, Bayou, Subtropical Woodland, Chaparral, Veldt, Hot Desert, Subtropical River, Subtropical Lake, Subtropical Riparian, Subtropical Watershed, Cave (Photic)*, Cold Seep*

Tropical
Tropical Ocean, Tropical Coast, Tropical Sea, Reef, Tropical Undersea Meadow, Tropical Beach, Salt Flat, Swamp, Tropical Rainforest, Monsoon Forest, Tropical Savanna, Tropical Scrub, Tropical River, Tropical Lake, Tropical Riparian, Tropical Watershed, Cave (Photic)*, Cold Seep*

Montane
Alpine, Cloud Forest, Montane Forest, Rocky Shrub, Montane Steppe, Montane Desert, Volcanic, Moor, Montane Riparian, Montane Watershed, Peak, Cave (Photic)*

Subterranean
Cave (Aphotic), Water Table

Atmosphere
Troposphere, Stratosphere

Flavors

You can choose up to three flavors. Of the spectrum Arid—Steppe—Mixed—Woodland—Rainforest, you may only choose adjacent flavors. For example, you may have Rainforest, Woodland, and Mixed, but you may not have Rainforest, Woodland, and Steppe. (Be careful: There are a few areas in which physically adjacent biomes skip part of this spectrum due to unsuitable conditions.)

Ice Sheets are counted as Sunlight Zone for species that exist below the ice and as Ice for species that exist on top of the ice.

As a special exception, an aquatic or amphibious species may have up to four flavors if all of its flavors belong to the following short list: River, Watershed, Riparian, Wetland, Reef, Undersea Forest, Undersea Meadow, Shallows, Beach, or Cave.

Ridge
Ridge, Vents

Subduction Trench
Trench Zone, Trench Floor, Trench Slope

Seep
Cold Seep

Ocean Floor
Abyssal Floor, Abyssal Slope, Midnight Floor, Midnight Slope, Twilight Floor, Twilight Slope, Deep-Sea Reef

Deep Marine
Abyssal Zone, Midnight Zone, Twilight Zone

Sunlight Zone
Tropical Ocean, Subtropical Ocean, Temperate Ocean, Polar Ocean, Ice Sheet*

Reef Zone
Reef

Undersea Forest
Subtropical Undersea Forest, Temperate Undersea Forest

Undersea Meadow
Tropical Undersea Meadow, Subtropical Undersea Meadow, Temperate Undersea Meadow

Shallows
Tropical Sea/Coast, Subtropical Sea/Coast, Temperate Sea/Coast, Polar Sea/Coast

Beach
Polar Beach, Temperate Beach, Subtropical Beach, Tropical Beach, Glacial Beach

Salt Flat

Salt Flat

River
Tropical River, Subtropical River, Temperate River, Polar River

Wetlands
Bog, Marsh, Bayou, Swamp, Moor

Riparian
Tropical Riparian, Subtropical Riparian, Temperate Riparian, Polar Riparian, Montane Riparian

Watershed
Tropical Watershed, Subtropical Watershed, Temperate Watershed, Polar Watershed, Montane Watershed

Rainforest
Tropical Rainforest, Temperate Rainforest, Cloud Forest

Woodland
Monsoon Forest, Subtropical Woodland, Temperate Woodland, Taiga, Montane Forest

Mixed
Tropical Savanna, Chaparral, Temperate Savanna, Rocky Shrub

Steppe
Tropical Scrub, Veldt, Plains, Tundra, Montane Steppe

Arid
Hot Desert, Cold Desert, Montane Desert

Alpine
Alpine

Ice
Glacier, Peak, Ice Sheet*

Cave
Cave (Aphotic), Cave (Photic), Water Table

Atmosphere
Troposphere, Stratosphere




Barren Biome Rule

If a biome has no species at all and no genus groups then it is considered "barren". In order for new species to colonize the new biome, you need to first place pioneer species before more advanced species can re-populate. Pioneer species make new soil for the biome. Thus you should try to complete the Nitrogen Cycle (see below) when populating a barren biome.


Nitrogen Cycle

Nitrogen Fixing (Converts Atmospheric Nitrogen into Ammonium)
Nitrifying (Converts Ammonia into NO[sub]2[/sub]- )
Nitrafying (Converts NO[sub]2[/sub]- into NO[sub]3[/sub]- )
Denitrifying (Converts NO[sub]3[/sub]- into N[sub]2[/sub]- )

Player Behavior Rules

Negative Comment Rule

Anyone who posts something negative gets suspended for a day. This includes repeated condescending statements, personal insults, elitism, or pomposity. Not everyone knows everything about speculative evolution; members ought to provide people with constructive criticism if people get things wrong, and not insult them for it. Extended harassing behavior may be grounds for banning.




Approval Rule

All submissions need at least 3 people or a moderator to approve it before it is accepted. A moderator cannot approve their own submissions.




"But They Did It" Rule

Mistakes are made and things are missed, but that's life. We want to make the project better and not repeat the mistakes of the past. If a species needs to be redrawn or a "missing link" need to be made do not argue, just do it. Don't try to argue by saying "But They Did it!".




"Move On" Rule

If a species is approved or "graveyarded" please just "move on". Do not argue about it or try to repost it again if it's "graveyarded". The only exception is if something is graveyarded due to inactivity. In which case I will post in the thread that it can be reposted when they are active again.




Work-in-Progress Rule

To be submitted as a work in progress, a submission must have either no picture and a mostly-complete description (minimum 150 words), or a picture and a rudimentary description. (minimum 50 words) At the end of a Generation, each work-in-progress submission is given an alert that notifies the submitter of a two-day limit to finish the species before the Generation's end. If not complete by then, the submission is rejected. The member has the option to re-submit the rejected idea in the next Generation, either unmodified (if its original details are still feasible) or modified (if the original details are not feasible). The opened slots may be filled by other users, who do not have works in progress still out or have completed their own works in progress prior to the two-day grace period. Each member is allowed to submit two works-in-progress submissions to the forum per Generation, which must be marked as works-in-progress in the forum topic title. To avoid "slot-hoarding", it is recommended members build up a species on a document prior to submitting it on the forum, instead of using the forum as a storage space. Species which are rejected for lacking an image cannot be resubmitted until they have one.

If you consistently post work-in-progress submissions without finishing them in a timely manner, you may be asked to cease submitting them at all. If this happens, do not argue; simply wait until your submissions have both an image and a complete description before you actually submit them. Submitting them when they will not be finished until 2 generations later is pointless, and you should instead simply wait to submit them until then.




Collaboration Submission Rule
Submissions made with significant help from another user, such as supplying a picture, supplying a description, or massively adding onto a description, must note the help of the other user in the template or species description.




Retcons

On Sagan 4, a retcon, short for retroactive continuity, is any change made to an organism or event after it was already approved. Retcons are usually done when a plausibility issue is found, ie. crestgills never evolving blood. They are rarely done on request, unless a member detects an issue before a moderators does.

While any member can suggest a retcon, they will not be accepted if a change isn't deemed to be required. Specifically, retcons solely to add features you forgot to evolve will not be accepted.

Size Rules

Increase and Decrease

General
In most circumstances, most organisms may grow 2x or shrink 0.5x the size of their ancestor, while photosynthetic flora (those with sessile adult stages in the case of planimals) may grow 4x their ancestor's size.

Low Competition
When extraordinarily justified, such as by lacking competition in a given size range for a particular niche, fauna may also grow 4x or shrink 0.25x, and photosynthetic flora may grow up to 8x.

Ocean Scaling
Oceanic species up to 10 cm may grow up to 4x.

Island Dwarfism/Gigantism
Island-dwelling species may grow 4x or shrink 0.1x the size of their ancestor, to reflect real-world phenomena. Photosynthetic flora on an island may grow up to 8x.

Abyssal Gigantism
Abyssal species may grow 10x or shrink 0.1x the size of their ancestor, to reflect real-world phenomena.

Disaster Gigantism
In the first generation following a mass extinction event which kills off megafauna, fauna which would not be able to otherwise may grow up to 4x the size of their ancestor to reflect real-world phenomena. Similar applies to flora; if an extinction event kills off large flora, then in the first generation that follows, photosynthetic flora which would not otherwise be able to may grow up to 8x the size of their ancestor.





Treeline Rule

Alpine, Tundra, Polar Beach, Polar Coast, Polar River, Polar Lake, Polar Watershed, and Bog biomes cannot have rooted flora taller than 1 meter.

Species Rules

Living Fossil
Protohydroia Octherma is meant to remain a living fossil. It can be split from, but not replaced.




Sub-Species Rule

For the purpose of this game, there shall be no non-aesthetical differences in sub-species. If you want a species to look significantly different in a specific biome, then they must replace or split off and become a separate species specified for that environment. Subspecies are, however, allowed to have slightly different diet ratios and internal differences (e.g., more mouth enzymes to digest starches in one habitat), color differences (e.g., blending with different soils), or minor external differences (e.g., longer fur in colder biomes). Note that this rule does not affect sexual dimorphism, life cycle metamorphosis or any other physical change that can happen to a species.

Partner Species Sub-Entries
Any submission may make note of either specific species inside genus groups or subspecies of normal species entries which are partners to the species being submitted. These are not independent submissions and do not take up any additional slot; the only requirement is that they must actually fit within the definition of the genus group or species they are derived from (no non-aesthetical external changes). They do not need to be depicted.

Examples: Describing your species' gut microbes or pollinators




Microbe Hybrids
Only microbes can make hybrids with non-related species.

Macro Hybrids
Closely related macro species can become hybrid.

Example #1
Direct Ancestor with descendant.

Example #2
Two descendants with the same direct ancestor.

Art Rules

"Creature Editors" Cannot Be Used For Species Artwork.

You may not use any program that has pre-made parts such as Spore, Creature Editor 3.0, Bamzooki, Thrive, or any other such program. Whether traditionally or digitally drawn or sculpted, the artwork must be made from scratch without any pre-made parts. This rule does not apply to digital brushes in your art software of choice; these may be used freely.




Two Species Cannot Share The Same Image.

All new submissions must have new drawings. You cannot edit other people's drawings, nor your own. You must re-draw it from scratch. This also applies to symbiotic species; even if they are generally found together, they need separate images, such as one up close or in its free-living form. For example, although an entire Fur Mycostrum individual is visible on the back of the Fur Knightworm, the Fur Mycostrum still has a separate image showing it in its free-living form.




Submission artwork must be comprehensible and anatomically accurate.

The artwork needs to be crisp and not blurry, and the organism may not be obscured or partially cut off. Top-down perspectives are discouraged unless an additional image of the underside is also included. It must also be anatomically accurate, including joint direction and position of feet. We do not intend to enforce a particular art style, but noodle limbs on jointed creatures, over-simplified design, "cutesy" or "mammalified" style, and other anatomy-obscuring styles are highly discouraged.

If the number of digits on a faunal organism's limbs is unclear from the main artwork, it must be specified in text or shown in a supplementary image. Flora must have the size and shape of any leaves, fruit, seeds, or reproductive organs they have either clearly visible in the main image or within a supplementary image.




Backgrounds cannot be distracting or misleading.

Backgrounds must be either blank or accurate to the biome they are in. They are not to distract from the species itself, and they must be of similar quality to the species itself. The perspective and shading should match the shading and perspective of the species in the image. If the background does not follow this guideline, you will be asked to redo it or make it blank.




Commissioned Artwork

At least 90% of your species should use artwork originally created by you. For the remaining 10%, if you wish you may use art which is created by other people as long as it is properly credited and was made specifically for the submission. This includes commissioned (paid for) artwork, whether the artist is a member of the Sagan 4 team or not, as long as the artist agrees that the art may be used on Sagan 4 (proof must be provided). Commissioned or requested art is not allowed in competitions, and art- or design-related awards will be awarded to the artist rather than the creator of the species.

We will not accept submissions drawn by artists who have any kind of policy that would allow them to take away your right to use the work you paid for. Additionally, if you issue chargebacks on commissioned work, even if the submission was rejected, you will be barred from submitting with commissioned artwork in the future. It is your responsibility to ensure that the artist does not screw up anatomy or misinterpret the ancestor.

Sagan 4 artwork which you created may be used as commission examples or included in your portfolio. However, while you may accept commissions for Sagan 4 art, you are not allowed to specifically offer Sagan 4 artwork as a commission type.

Evolution Rules

Evolutionary Principles

- Foster's Rule (island rule) - members of a species get smaller or bigger depending on the resources available in the environment

- Insular Dwarfism (island dwarfism) - the process and condition of the reduction in size of large animals - almost always mammals - when their gene pool is limited to a very small environment. Which include islands, island beaches and shallows [10x normal]

- Island Gigantism - biological phenomenon where the size of animals isolated on an Island, Island Beach or Shallows increases dramatically over generations [4x normal]

- Bergmann's Rule - animals of higher latitudes are generally larger than species of lower latitudes.

- Gloger's Rule - more heavily pigmented forms of endotherms tend to be found near the equator

- Allen's Rule - endotherms from colder climates usually have shorter limbs (or appendages) than the equivalent fauna from warmer climates

- Abyssal Gigantism (deep-sea gigantism) - deep-sea invertebrates tend to be larger than their shallow water counterparts. Which include Sea Floor and Abyss Zone. [10x normal]

- Convergent Evolution - the process by which unrelated organisms develop similar traits due to living in similar ecological niches




Evolutionary Guidelines

- When fewer predators are present, brighter coloration can evolve.

- Carnivores typically possess a greater intelligence compared to their prey.

- Organisms that live in water tend to be much larger compared to those that live on land.

- The greater the sexual dimorphism, the better the chance a species will be polygamous.




Intelligence
Intelligence has to be evolved gradually over several generations. Sapient species (like humans) can only be evolved in special events or as contest prizes.

Species are allowed to be as intelligent as apes and corvids, including tool crafting and tool use to some extent. However, if the species can be interpreted as sapient, its non-sapience must also be specified and explained in the description.




Atavism Rules
An atavistic species cannot draw traits from any further back than 5 generations or its ancestor's ancestor, whichever is earlier, without extraordinary justification. Beyond this point, old traits are considered genetically lost and cannot be reactivated. This includes adding ancestral traits to unelaborated larvae.

Exception: Traits that are lost in one part of the body but not another related body part may be regained freely, as their presence is proof that their genes still exist intact. Examples: regaining foreclaws because it still had hindclaws, regaining teeth on the lower jaw because it still had some on the upper jaw




Convergent Evolution Rule
To avoid breaking realism, there must be a balance between unique features and convergent evolution. There are some cases where it is better to copy a feature from Earth organisms, and others where it is better to take an original approach.

- Full skeletons cannot evolve the same shape twice. For example, vertebrates with jaws and skulls have already evolved, so you should either evolve an existing one or come up with a different kind of skeleton.
- Jaws, however, are a little less restricted. Jaws derived from limbs are fair game, while jaws derived from less common body parts (ie gill arches) can only evolve from that body part once.
- Identical active air-breathing respiratory systems cannot evolve twice. This refers to a system in which air is actively pumped or gulped or the like (such as lungs or labyrinth organs); it does not apply to systems of passive diffusion (like spiracles or breathing through the skin). Similar systems may arise (such as tetrapod and snail lungs), but they must be distinct in anatomy and operation. Related species may develop the same system if it comes from the same organ system or behavior (as with Earth's tetrapods and mudskippers).
-- Mercy clause: If a lineage with a particular respiratory system dies immediately or with fewer than 5 members, the same system can evolve again.
- While evolving features from earth fauna is not expressly banned (apart from highly improbable features such as flight feathers), a given species cannot visually copy any complex earth lineage 1:1 (or be that earth lineage but with X alien feature tacked on). Using examples from the original (Alpha) version of the project, for example, mammal clones similar to shrews and nodents will almost certainly be rejected.
- If your favorite lineage goes extinct, please don't immediately re-evolve it 1:1.

The following features are required to have similar shapes to Earthly counterparts, unless a different shape can be proven effective:
- Wing and tail shape for flight
- Fin and tail shape for swimming

Only the following are outright banned at this time:
- Bird-like flight feathers
- New fauna from non-fauna ancestors
-- The existing multicellular fauna are descendants of the Binucleusdetritivorus Worm, Carpotesta Luceremundare, Lilstar, Lituslug, and Charnlit.
-- Descendants of the Litusfoi and the Supergoliathpseudopodia are also considered fauna, though they are unicellular, and may develop further fauna-like behaviors and characteristics freely as long as they are explained and they remain single-celled.
-- Descendants of Ambraki are multicellular and have some faunal traits. They lack a nervous system but can develop non-neural faunal characteristics as long as they are explained.
- New vascular flora from non-vascular ancestors (including evolving roots)
-- The existing vascular flora are descendants of the Binucleus Crystal Shrub, Forest Purplestem, Violetshoot, Violetpalm, Leafstar, Homosaertes, and Wormstem.
-- Non-vascular flora have a size limit of 50 cm.

Locomotion Rule

Species locomotion, apart from gliding, must use transition species. For example ...

Sea to Land

Aquatic -> Amphibious (Like Mudskippers) -> Terrestrial

Land to Sea

Terrestrial -> Amphibious (Like Otters) -> Aquatic

Sea to Air

Aquatic -> Gliding (Like Flying Fish)
Powered flight cannot evolve from fully-aquatic species.

Air to Sea

Flight -> Semi-Aquatic (Like Ducks) -> Aquatic

Land to Air

Terrestrial -> Fluttering (ie, flapping forelimbs to slow a fall like baby birds) -> Flight

(Note: Each member may only evolve a new lineage with powered flight once. Make sure to save it for something good, as you will never get a second chance! (Mercy clause: If it dies immediately, you do get a second chance))

Air to Land

Flight -> Poor Flight (Like Chickens) -> Terrestrial

Sagan 4 Wiki Rules

o Do not add species to the Sagan 4 wiki unless they are approved and in the compendium.

o You may edit your own personal page associated with your user name however you want.

o Moderators can request changes to creatures that have already been approved and even added to the wiki, and they can contest approvals by other moderators.

o Spelling errors can be fixed by anyone.

o If there is a problem on the wiki such as a species that you think should be extinct or alive, please PM a moderator. Do not fix it without consulting a moderator first.

o New taxa can only be created by moderators and taxonomists, though the creator of the first species in the lineage may be asked to suggest a name and people may also suggest names for other groups. However, if you see established taxonomy that is not filled in on the wiki, you can help fill it in with the correct taxonomy information.