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Are they?
I thought they gathered up lots of unrelated cells.

I guess if we used the term more loosely then it can apply, I think a lot of people assume it means they originate from a single genome or zygote though.

QUOTE (colddigger @ Oct 25 2022, 03:54 PM)
Are they?
I thought they gathered up lots of unrelated cells.

I guess if we used the term more loosely then it can apply, I think a lot of people assume it means they originate from a single genome or zygote though.


Edited it for clarification.

"Unlike its ancestor, the Flying Ooze is less of
colony of cells, and more a single organism."

I'm not sure if that's a good idea. On Beta, there were so many multicellular lineages that rules had to be implemented to cap the number of multicellular lineages. The Alpha timeline already has a massive number of multicellular lineages. The number of multicellular lineages, and kingdoms in general, seems greater than for Earth. While multicellularity has evolved many times, it surely doesn't occur with equal frequency across each kingdom of life.

A quick check of Oozes says:
"While the individual microbes can survive on their own, they prefer to cluster in colonies on millions of microbes, which allows them to bring down larger prey or share collected nutrients. The colony maintains its organization via chemical signals used as communication between cells, and actions are "remembered" through a form of modified genetic memory. "

That actually is multicellularity. Organizing and functioning as one organism the way oozes do is multicellularity.

QUOTE (Disgustedorite @ Oct 25 2022, 01:47 PM)
That actually is multicellularity. Organizing and functioning as one organism the way oozes do is multicellularity.



Fair.

I thought that grex were considered polycellular in order to distinguish their mixed genomes, but the two terms aren't exactly rigidly distinct at all.






Edit

Pluricellular not polycellular

This post has been edited by colddigger: Oct 25 2022, 02:16 PM

QUOTE (Disgustedorite @ Oct 25 2022, 03:47 PM)
That actually is multicellularity. Organizing and functioning as one organism the way oozes do is multicellularity.


@Disgustedorite You used "multicellularity" twice. In any case, should we conclude this submission's cellular status won't be an issue?

The habitat type listed include "atmosphere", but none of its habitats are in the atmosphere. It would surely need specialized adaptations to stay in the atmosphere on a regular basis. Short of forming spores, that might be hard to do for something with such a simple body.

QUOTE (Coolsteph @ Oct 25 2022, 05:45 PM)
QUOTE (Disgustedorite @ Oct 25 2022, 03:47 PM)
That actually is multicellularity. Organizing and functioning as one organism the way oozes do is multicellularity.


@Disgustedorite You used "multicellularity" twice. In any case, should we conclude this submission's cellular status won't be an issue?

The habitat type listed include "atmosphere", but none of its habitats are in the atmosphere. It would surely need specialized adaptations to stay in the atmosphere on a regular basis. Short of forming spores, that might be hard to do for something with such a simple body.


Removed Atmosphere from habitat type.

It *does* catch the wind and kinda float like a parachute-like object, but probably not enough to warrant it as the Atmosphere type.

*checks wiki*
Even the Hang-gliding Pinyuk isn't listed as Atmosphere type. So I guess that works.

If you intend for the colonial stage to catch prey, you'll need to take note of how it does so. As Disgustedorite pointed out on Page 1, flypaper is baited, and spidewebs are hard to see an the wind passes through it. The flypaper technique would be easiest at this point, since it wouldn't require altering the art.
If you intend for the colonial stage to catch prey, you'll need to take note of how it does so. As Disgustedorite pointed out, flypaper is baited, and spidewebs are hard to see an the wind passes through it. The flypaper technique would be easiest at this point, since it wouldn't require altering the art.

The bait-scent that should work most effectively on most of its prey would be blood. Dartirs are all-purpose scavengers (though honestly they should be classified as scavenger/detritivore now), and Xenowasps drink nectar and blood. Strictly speaking, if it got translucent as well, that would help it capture prey, but Dartirs and Xenowasps are probably not intelligent enough to often get suspicious about the scent of blood coming from something with a shape very dissimilar to blood-containing fauna.

QUOTE (Coolsteph @ Oct 26 2022, 10:05 AM)
If you intend for the colonial stage to catch prey, you'll need to take note of how it does so. As Disgustedorite pointed out on Page 1, flypaper is baited, and spidewebs are hard to see an the wind passes through it. The flypaper technique would be easiest at this point, since it wouldn't require altering the art.
If you intend for the colonial stage to catch prey, you'll need to take note of how it does so. As Disgustedorite pointed out, flypaper is baited, and spidewebs are hard to see an the wind passes through it. The flypaper technique would be easiest at this point, since it wouldn't require altering the art.

The bait-scent that should work most effectively on most of its prey would be blood. Dartirs are all-purpose scavengers (though honestly they should be classified as scavenger/detritivore now), and Xenowasps drink nectar and blood. Strictly speaking, if it got translucent as well, that would help it capture prey, but Dartirs and Xenowasps are probably not intelligent enough to often get suspicious about the scent of blood coming from something with a shape very dissimilar to blood-containing fauna.


Edited with a bit more detail on what the hairs do and how the ooze emits the smell of blood to attract prey.

Xenobees are not attracted to the smell of blood, although it's possible it might catch a few anyway if it's next to a branch bearing flowers and a Xenobee blunders into it. This can be acknowledged by putting Xenobees last in the diet list and acknowledging the rarity of Xenobee capture in the description.

QUOTE (Coolsteph @ Oct 26 2022, 05:12 PM)
Xenobees are not attracted to the smell of blood, although it's possible it might catch a few anyway if it's next to a branch bearing flowers and a Xenobee blunders into it. This can be acknowledged by putting Xenobees last in the diet list and acknowledging the rarity of Xenobee capture in the description.


Went in and really looked at the habitats, what could be found in them and found a few things I think it would eat as well. Adding those, I decided to take out the Xenobees.

I just realized I may have basically reused the same habitats for Flurroom & Flying Ooze.

They seem a bit similar, so I’m going to see about maybe adjusting the Habitats and double checking diet later today.

Might redraw some of the art.
Everything else about it in the description would the same though.

Unless you guys don’t think this change is needed

This post has been edited by HethrJarrod: Oct 30 2022, 08:33 AM

Adjusted the Habitat and Diet to be less like the Flurroom.

Added Support
and figured out the Respiration process.

Oh!

Okay, so a mesoglea lump in this is very interesting, and I wonder just how malleable one could be for this.

The shape of it ought to be described.



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