Biome Rules
Water Table Rules
- The "Water Table" biome represents aquifers and includes underground rivers.
- Water Tables can connect to rivers, lakes, watersheds, and caves that are above them, as well as to the ocean if it connects with it.
Subterranean Rules
Any organism small enough to fit into the cave can exist within the photic zone. Within the aphotic zone, photosynthetic organisms cannot exist and fauna are limited to 50 cm as a maximum size.
Glacier Rule
No macro flora will be allowed in biomes of the Ice flavor. Microbes and macro fauna of any size on the other hand can live there as long as they have a source of food, such as how polar bears eat the seals and whales under the ice.
Limited Biomes Rule
Biome Rules
Species ranges are restricted by the following rules. However, each project member may have one wildcard species, which may have any range as long as its description justifies it. Each member may only have one wildcard at a time, and may only create another wildcard once the previous one goes extinct or is no longer a wildcard due to habitat change, partial replacement, or any other circumstances.
All biomes in a range must be continuous unless the species is capable of flight, has airborne reproduction, or is otherwise capable of spanning distances through the atmosphere. Those species may inhabit biomes on either side of flyways (as shown in the flyways map). To represent a species capable of flying longer distances, you must include the areas that they cross in their habitat list.
Species' ranges must at least be adjacent to their ancestor (including standard use of flyways).
Species that migrate seasonally or as part of their life cycle may list two separate ranges, as long as they are adjacent or overlap. The restrictions apply to each range separately, so a migratory species may have a larger range overall than would otherwise be possible.
A species may be in biomes belonging to up to two Types and up to three Flavors, as listed below.
—Types—
You may choose up to two types. Of the spectrum Extreme Polar—Polar—Temperate—Subtropical—Tropical, you may only choose two that are adjacent to each other.
Vertical types must be adjacent too (Trench—Abyssal—Midnight—Twilight—Sunlight). It is only possible to transition one depth level per generation. For example, a species in the abyssal zone may have a descendant in the midnight zone but not in the twilight zone.
The Deep-Sea Reef biome may count as either midnight or twilight, as it spans a significant height. Ridges are treated as equivalent to Midnight, except Rhino Ridge, which is treated as equivalent to Twilight Slope. Vents within the Ridges are treated as equivalent to Abyssal. As an exception to the usual depth rule, it is possible to be in both Rhino Ridge and Rhino Vents at the same time.
Cold Seeps may count as belonging to the same Type as whatever marine biomes they fall within.
As an exception to the usual two-Type limit, marine species in the Sunlight zone may also be in Twilight areas that correspond to the ocean(s) that they are present in. However, their description must indicate adaptations to low-light conditions.
Cave climate types correspond to whichever biome the cave is in.
Hydrothermal
Ridge, Vents, Trench Zone, Trench Floor, Trench Slope
Abyssal
Abyssal Zone, Abyssal Floor, Abyssal Slope
Midnight
Midnight Zone, Midnight Floor, Midnight Slope, Deep-Sea Reef*
Twilight
Twilight Zone, Twilight Floor, Twilight Slope, Deep-Sea Reef*, Cold Seep*
Extreme Polar
Ice Sheet, Tundra, Glacier, Glacial Beach, Glacial Lake, Glacial River
Polar
Polar Ocean, Polar Coast, Polar Sea, Polar Beach, Bog, Taiga, Polar River, Polar Lake, Polar Watershed, Polar Riparian, Cave (Photic)*, Cold Seep*
Temperate
Temperate Ocean, Temperate Coast, Temperate Sea, Temperate Undersea Forest, Temperate Undersea Meadow, Temperate Beach, Marsh, Temperate Rainforest, Temperate Woodland, Temperate Savanna, Plains, Cold Desert, Temperate River, Temperate Lake, Temperate Riparian, Temperate Watershed, Cave (Photic)*, Cold Seep*
Subtropical
Subtropical Ocean, Subtropical Coast, Subtropical Sea, Subtropical Undersea Forest, Subtropical Meadow, Subtropical Beach, Salt Flat, Bayou, Subtropical Woodland, Chaparral, Veldt, Hot Desert, Subtropical River, Subtropical Lake, Subtropical Riparian, Subtropical Watershed, Cave (Photic)*, Cold Seep*
Tropical
Tropical Ocean, Tropical Coast, Tropical Sea, Reef, Tropical Undersea Meadow, Tropical Beach, Salt Flat, Swamp, Tropical Rainforest, Monsoon Forest, Tropical Savanna, Tropical Scrub, Tropical River, Tropical Lake, Tropical Riparian, Tropical Watershed, Cave (Photic)*, Cold Seep*
Montane
Alpine, Cloud Forest, Montane Forest, Rocky Shrub, Montane Steppe, Montane Desert, Volcanic, Moor, Montane Riparian, Montane Watershed, Peak, Cave (Photic)*
Subterranean
Cave (Aphotic), Water Table
Atmosphere
Troposphere, Stratosphere
—Flavors—
You can choose up to three flavors. Of the spectrum Arid—Steppe—Mixed—Woodland—Rainforest, you may only choose adjacent flavors. For example, you may have Rainforest, Woodland, and Mixed, but you may not have Rainforest, Woodland, and Steppe. (Be careful: There are a few areas in which physically adjacent biomes skip part of this spectrum due to unsuitable conditions.)
Ice Sheets are counted as Sunlight Zone for species that exist below the ice and as Ice for species that exist on top of the ice.
As a special exception, an aquatic or amphibious species may have up to four flavors if all of its flavors belong to the following short list: River, Watershed, Riparian, Wetland, Reef, Undersea Forest, Undersea Meadow, Shallows, Beach, or Cave.
Ridge
Ridge, Vents
Subduction Trench
Trench Zone, Trench Floor, Trench Slope
Seep
Cold Seep
Ocean Floor
Abyssal Floor, Abyssal Slope, Midnight Floor, Midnight Slope, Twilight Floor, Twilight Slope, Deep-Sea Reef
Deep Marine
Abyssal Zone, Midnight Zone, Twilight Zone
Sunlight Zone
Tropical Ocean, Subtropical Ocean, Temperate Ocean, Polar Ocean, Ice Sheet*
Reef Zone
Reef
Undersea Forest
Subtropical Undersea Forest, Temperate Undersea Forest
Undersea Meadow
Tropical Undersea Meadow, Subtropical Undersea Meadow, Temperate Undersea Meadow
Shallows
Tropical Sea/Coast, Subtropical Sea/Coast, Temperate Sea/Coast, Polar Sea/Coast
Beach
Polar Beach, Temperate Beach, Subtropical Beach, Tropical Beach, Glacial Beach
Salt Flat
Salt Flat
River
Tropical River, Subtropical River, Temperate River, Polar River
Wetlands
Bog, Marsh, Bayou, Swamp, Moor
Riparian
Tropical Riparian, Subtropical Riparian, Temperate Riparian, Polar Riparian, Montane Riparian
Watershed
Tropical Watershed, Subtropical Watershed, Temperate Watershed, Polar Watershed, Montane Watershed
Rainforest
Tropical Rainforest, Temperate Rainforest, Cloud Forest
Woodland
Monsoon Forest, Subtropical Woodland, Temperate Woodland, Taiga, Montane Forest
Mixed
Tropical Savanna, Chaparral, Temperate Savanna, Rocky Shrub
Steppe
Tropical Scrub, Veldt, Plains, Tundra, Montane Steppe
Arid
Hot Desert, Cold Desert, Montane Desert
Alpine
Alpine
Ice
Glacier, Peak, Ice Sheet*
Cave
Cave (Aphotic), Cave (Photic), Water Table
Atmosphere
Troposphere, Stratosphere
Barren Biome Rule
If a biome has no species at all and no genus groups then it is considered "barren". In order for new species to colonize the new biome, you need to first place pioneer species before more advanced species can re-populate. Pioneer species make new soil for the biome. Thus you should try to complete the Nitrogen Cycle (see below) when populating a barren biome.
Nitrogen Cycle
Nitrogen Fixing (Converts Atmospheric Nitrogen into Ammonium)
Nitrifying (Converts Ammonia into NO[sub]2[/sub]- )
Nitrafying (Converts NO[sub]2[/sub]- into NO[sub]3[/sub]- )
Denitrifying (Converts NO[sub]3[/sub]- into N[sub]2[/sub]- )