The avolix were a species I created for roleplay on the Spore wiki (original article). In some ways, they are like Hydromancerx’s nauceans, being a spore creature that I came up with and that put a lot of effort into with worldbuilding and artwork and which were intended to interact with races being developed by other people in the same universe. As they were originally designed for use in roleplay, however, my ability to flesh them out was limited, so I have decided to begin working on a standalone reboot. They were originally envisioned as cephalopods, but I have since discovered that I completely misinterpreted cephalopod anatomy while making them, so this iteration of the species will reimagine them as aliens in a magical world and include details on their evolution and planet of origin, before exploring cultural development in far more detail than I ever could in their previous two iterations.

This will be a science fantasy of sorts, with some spec elements. I have a magic system in mind which I will try to establish before anything else.

Table of Contents
Setting
Magic System
Solar System

Age of Spirits
(Coming Soon!)

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user posted image

Setting: Magic System
Magic is commonly presented as an excuse for anything to happen. However, magic within this world is not, for lack of any better term, “magic”. Rather, it is a fundamental force governed by a subatomic boson particle known as a magion which only exists within this universe. As such, it has strict properties as fundamental and unchanging as any other law of physics.

Magions have no mass and are simultaneously a particle and a wave, similar to light. Every magion particle has a wavelength and a rotation. Lone or sparse magions shift these properties chaotically and lose energy, however dense clusters of magions will synchronise with one another and produce repeating patterns which lose energy far more slowly. Collisions between clusters may result in the smaller cluster syncing with the larger one, or if they are similar in size they will instead synchronise into something lying in between their respective properties.

Magions cannot form clusters on their own, however. In the absence of a medium, they are typically spread too far apart to synchronise. There are exceptions; magions are present inside stars, and when an especially massive star dies, magions released during the supernova may be packed densely enough on their own to form a temporarily-synchronised high-energy magic wave. But outside of this, nearly all synchronised clusters of magions are contained within matter.

Magions commonly enter matter on a planet’s surface after being emitted from a star. Though magions have no mass, they are affected by gravity, much like light, and they are contained most effectively by denser materials. However, even if their magic energy is not entirely lost as heat, magions cannot stay within matter forever and will eventually escape into space. However, exactly how a magion particle bounces and flows through matter is directly influenced by its wavelength and rotation properties, and by random chance it is very common for something like an ordinary rock to contain a cluster of synchronised magions which is able to stay constant or even grow over time as more magions enter the cluster and synchronize with them. Sufficiently high concentrations of magions are capable of moving matter on a large scale in a complex and varied fashion, and eventually by random chance most planets develop magion clusters capable of some form of self-replication. With the properties of individual magion particles functioning somewhat like a genome determining fine details of how they interact with matter, this forms the basis of magic-based life, also known as spirits.

The interactions between spirits and matter, especially as part of a symbiotic interaction with an otherwise non-magical organism, is the basis of all of what one might refer to as spells and powers across the universe.

This sounds very intriguing! I really like your interpretation of spirits as these pseudo-lifelike processes emerging from "magic". Very interesting and original and weird. Awaiting more eagerly.

I kinda BSed the concept for magic together, but hopefully what I have planned for it will keep you interested! (I've also edited wording a bit)

Did the world of this setting also have a "primordial soup" stage, or is that too far from the scope of its worldbuilding and biology to be a concern?

I wonder how they would regard their own biology and "magic" without understanding it on the subatomic level...people used to assume a "breath of life" called pneuma traveled through the arteries and was necessary for life. It would be a fun joke if these initially assumed their bodies worked by real-life electrochemical properties until magions were properly studied.

I'm planning to cover the history of the planet itself in blocks of time, which will include a primordial era of sorts. I don't plan to go into much more detail than is necessary to provide context for the Avolix themselves, however.

Setting: Solar System
The planet of focus, where we will soon explore the evolution of spirits, organic life, and the avolix people, is the third planet orbiting the star Adamantria, an earthlike world which we will call Vitormar. But first, we must focus on the solar system which sets its context.

user posted image
(orbits and planets not to scale)

The Adamantrian star system is similar to Sol’s, though with a few distinctions. The star itself, despite the brilliance implied by its name, is slightly smaller and dimmer. As is the case with Sol, Adamantria has many planets, asteroids, and comets orbiting around it, and in order from nearest to farthest they include four rocky planets, an asteroid belt, four giants, and a second asteroid belt containing many asteroids, comets, and dwarf planets. The nearest planet to Adamantria is fairly small, and the second and third are similar to one another in size. However, while Sol’s fourth planet is smaller, Adamantra’s fourth planet is similar in size to its second and third.

Differences between the Adamantrian system and the Solar system become more striking among the outer planets, in part due to their size and rings making them far more eyecatching. Where Sol has Jupiter, Adamantria’s fifth planet is a smaller giant, more like a slightly oversized Saturn and bearing a remarkable set of rings. The sixth planet, too, is saturn-like, though slightly smaller instead. The seventh and eighth planets are ice giants, overall similar to Uranus and Neptune, though “reversed” in position--the seventh is the smaller and denser of the two. The outer belt is not remarkably different from that around Sol, though it has less mass.

Other than Vitormar, the celestial bodies surrounding Adamantria will remain unnamed until there are people present to name them.

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The differences between the Adamantrian system and the Solar system are partially inspired by simulations of the early solar system which failed to produce Mars, basically.