I assume that internally the feather ears are something like the ears of a mosquito? That's the only analog I can think of on Earth.

QUOTE (Disgustedorite @ Dec 4 2020, 09:14 PM)
I assume that internally the feather ears are something like the ears of a mosquito? That's the only analog I can think of on Earth.


I don't know much about mosquito hearing but the idea was to sense both the air pressure and sound vibrations that move them.

Air pressure can't be sensed in this way, that only really works with a tympanic membrane. If it works like a mosquito ear, then it's acting like a radio antenna but for sound and would be vibrating against sensitive receptors inside the follicle.

Wait a second, weren't the whiskers on its jaw? How did they move up or is it like with hair?

Not to mention, I'm admittedly oddly disappointed there wasn't a split of the Tejdaw that got smaller.

This post has been edited by TheBigDeepCheatsy: Dec 4 2020, 09:34 PM

QUOTE (TheBigDeepCheatsy @ Dec 4 2020, 09:32 PM)
Wait a second, weren't the whiskers on its jaw? How did they move up or is it like with hair?

Not to mention, I'm admittedly oddly disappointed there wasn't a split of the Tejdaw that got smaller.


Ok fixed both the picture and made it only 0.5 meters longer.

QUOTE (Hydromancerx @ Dec 4 2020, 11:22 PM)
QUOTE (TheBigDeepCheatsy @ Dec 4 2020, 09:32 PM)
Wait a second, weren't the whiskers on its jaw? How did they move up or is it like with hair?

Not to mention, I'm admittedly oddly disappointed there wasn't a split of the Tejdaw that got smaller.


Ok fixed both the picture and made it only 0.5 meters longer.


I'm definitely gonna have to do some smaller evos of this and the Proto-Tejdaw.

Also don't get me wrong, I do like this design!

This one breaks a rule:
"Sub-Species Rule

For the purpose of this game there shall be no physical differences in sub-species. If you want a species to look diffrent [sic] in a specific biome then they must replace or split off and become a separate species specified for that environment. Note that this rule dos not effect sexual dimorphism, life cycle metamorphosis or any other physical change that can happen to a species."

Theoretically, if it had mild color-changing abilities, and it just so happened to camouflage itself better in different environments, this would not break the rule.

I'm gonna be honest, for this use case that rule is dumb. I think the rule is supposed to be to prevent ridiculous variation that's hard to keep track of whether it's extant; this is logical, mild color variation that's specified for an identifiable amorphous range that does not need to be tracked.

Oh, a "feathered serpent". I like it.

QUOTE (Coolsteph @ Dec 5 2020, 07:17 AM)
This one breaks a rule:
"Sub-Species Rule

For the purpose of this game there shall be no physical differences in sub-species. If you want a species to look diffrent [sic] in a specific biome then they must replace or split off and become a separate species specified for that environment. Note that this rule dos not effect sexual dimorphism, life cycle metamorphosis or any other physical change that can happen to a species."

Theoretically, if it had mild color-changing abilities, and it just so happened to camouflage itself better in different environments, this would not break the rule.


I don't understand what it's breaking.While it and its ancestor had sub-specie color variation as a whole this specie sis replacing all of its ancestors. Including their equivalent sub-species.

As I've interpreted the subspecies rule as being about having, say, a specific subspecies in a specific range of habitats like a subsubmission, I don't believe this is in violation.

It makes sense to revise the rule itself before this organism is approved, so it is not in violation.

I modified the rule, since the rule was meant for more physical differences, not just color changes